Chapter 7: Recent Trends in Technology
7.1 Concept of Artificial Intelligence (AI) and Robotics
Artificial Intelligence (AI) is the simulation of human
intelligence processes by machines, especially computer systems, enabling them
to perform tasks such as learning, reasoning, problem-solving, perception, and
decision-making without explicit human instructions.
Example: A self-driving car uses AI to analyze its
surroundings, make decisions, and navigate roads safely.
Uses/Applications
of AI:
1)
Natural Language Processing (NLP): Enables
machines to understand, interpret, and generate human language. Example: Google
Translate translates text between multiple languages.
2)
Computer Vision: Allows systems to analyze and
interpret visual data like images and videos. Example: Apple's Face ID uses
facial recognition to unlock devices securely.
3)
Recommendation Systems: Suggests personalized
content, products, or services based on user preferences and behaviours. Example: YouTube recommends videos according to a user’s listening history.
4)
Predictive Analytics: Uses historical data and
algorithms to predict future outcomes and trends. Example: Weather apps
forecast conditions based on past and current data patterns.
5)
Robotics: AI-driven machines perform tasks
autonomously or semi-autonomously. Example: Amazon’s warehouse robots automate
sorting and inventory management.
6)
Healthcare Applications: Uses AI to improve
patient care, diagnostics, and drug discovery. Example: AI-powered systems like
PathAI assist in diagnosing diseases from pathology slides.
7) Autonomous Vehicles 8) Chatbots and Customer Service 9) Intelligent Virtual Assistants
Positive Effects of AI:
a)
Improved healthcare and accurate diagnostics.
b)
Enhanced efficiency in industries and
automation.
c)
Economic growth through innovation and new job
creation.
d)
Better decision-making with data analysis.
Negative Effects of AI:
a)
Job displacement due to automation.
b)
Bias and discrimination in algorithms.
c)
Privacy concerns and data security issues.
d)
Increased dependence on technology.
Q1) Give five examples of AI applications in the education.
AI is revolutionizing education with innovative tools and applications that cater to diverse learning needs. Five Examples of AI application in the education are as follows:
1)
Personalized Learning: AI analyzes individual
learning styles, strengths, and weaknesses to create tailored learning paths,
enabling students to progress at their own pace.
2)
Intelligent Tutoring Systems: These systems
offer personalized feedback and guidance, akin to having a dedicated tutor,
adapting to students' pace and providing focused support.
3)
Automated Grading and Feedback: AI streamlines
grading tasks for teachers, providing instant feedback to students on their
work and highlighting areas for improvement.
4)
Predictive Analytics: AI predicts academic
challenges and dropout risks by analyzing student data, helping educators
intervene early and support student success.
5) Accessibility Tools: AI enhances accessibility for students with disabilities, offering tools like real-time transcription, translation, and personalized learning materials.
Robotics:
Robotics is a branch of technology that involves the design, construction, operation, and use of robots to perform tasks autonomously or semi-autonomously. It integrates mechanical engineering, electronics, computer science, and artificial intelligence (AI) to develop machines that can mimic human actions or enhance efficiency in various domains.
Applications of Robotics
- Manufacturing: Automated assembly lines, welding, painting, and quality control.
- Healthcare: Robotic surgery, prosthetics, rehabilitation, and patient care.
- Agriculture: Autonomous tractors, crop monitoring, precision farming.
- Defence & Military: Drones, bomb disposal robots, surveillance systems.
- Space Exploration: Mars rovers, robotic arms on spacecraft, satellite maintenance.
- Automotive Industry: Self-driving cars, robotic assembly, automated inspections.
- Logistics & Warehousing: Automated storage, order picking, delivery drones.
- Service Industry: Robotic waiters, hotel assistants, cleaning robots.
- Education & Research: AI-powered tutoring robots, research automation.
- Entertainment & Gaming: Animatronics, virtual reality robots, robotic toys.
7.2 Concept of Cloud Computing
Cloud computing is the on-demand delivery of computing services,
such as servers, storage, databases, networking, software, analytics, and intelligence,
over the internet (“the cloud”) to offer faster innovation, flexible resources,
and economies of scale. The main types of cloud computing are public, private,
hybrid, and community clouds.
Example: Google Drive is a cloud-based storage service that allows users to store, access, and share files online from any device.
Service
Models of Cloud Computing:
Cloud computing offers various service models that provide users with different levels of control, flexibility, and responsibility. The three primary service models are:
1) Infrastructure as a Service (IaaS): IaaS provides fundamental computing resources, such as servers, storage, and networking, over the internet (“the cloud”) to offer on-demand access to virtualized computing infrastructure. Examples: Amazon Web Services (AWS), Microsoft Azure, and Google Cloud Platform (GCP).
2) Platform as a Service (PaaS): PaaS delivers a computing platform, such as operating systems, programming language execution environments, databases and web servers, over the internet (“the cloud”) to offer developers an environment for building, testing, and deploying applications. Examples: Heroku, Google App Engine, and Microsoft Azure App Services.
3) Software as a Service (SaaS): SaaS delivers applications over the internet (“the cloud”) to offer users access to software on demand, without the need for local installation or maintenance. Examples: Google Workspace, Microsoft 365, and Salesforce.
Advantages and
Disadvantages of Cloud Computing:
Advantages:
a)
Cost-effectiveness: Pay only for what you use,
reducing upfront costs.
b)
Scalability: Easily adjust resources to meet
changing demands.
c)
Flexibility: Access data and applications from
anywhere with an internet connection.
d)
Reliability: High availability and disaster
recovery features.
Disadvantages:
a)
Security risks: Data breaches and unauthorized
access are potential threats.
b)
Internet dependency: Requires a stable internet
connection.
c)
Vendor lock-in: Difficult to switch providers
once you're committed.
d) Limited control: Reliance on third-party providers for infrastructure and maintenance.
7.3 Concept of Big Data
Big Data is a term that describes extremely large and complex datasets that traditional data processing methods can't handle efficiently. It covers data that is characterized by high volume, high velocity, and high variety, often requiring advanced techniques and technologies to analyze and extract meaningful information.
Characteristics of big
data:
a)
Volume: Enormous amounts of data are
generated every day from various sources.
b)
Velocity: Data is generated and processed
rapidly, requiring real-time or near-real-time analysis.
c)
Variety: Data comes in diverse formats,
including structured, unstructured, and semi-structured data.
d)
Veracity: The accuracy and reliability of
data are crucial for meaningful analysis.
e) Value: Extracting valuable insights from big data can drive informed decision-making and business growth.
Examples of Big Data:
a) Social media data (Facebook, Twitter, Instagram)
b) E-commerce transactions (Amazon, Flipkart)
c) Healthcare records (EHRs, MRI scans)
d) Banking and financial transactions
e) IoT sensor data (smart cities, wearables)
f) Search engine data (Google, Bing)
g) Streaming services data (Netflix, YouTube, Spotify)
h) Weather forecasting data (satellite and radar data)
Application Areas of
Big Data:
1. Healthcare:
Predictive analytics, personalized treatments, hospital operations.
2. Retail
and E-Commerce: Recommendations, inventory management, market analysis.
3. Banking
and Finance: Fraud detection, credit risk assessment, algorithmic trading.
4. Education:
Student performance tracking, resource optimization, adaptive learning.
5. Manufacturing:
Predictive maintenance, process optimization, demand forecasting.
6. Transportation
and Logistics
7. Media
and Entertainment
8. Government
and Public Sector
9. Agriculture
10. Energy and Utilities
7.4 Concept of Virtual Reality (VR)
Virtual Reality (VR) is a technology that creates
an immersive, computer-generated environment that simulates real-world or
imaginary experiences. Users interact with this environment in a seemingly
physical way, typically through specialized devices like VR headsets, gloves,
or motion controllers.
Key Features of VR:
1. Immersion:
Provides a 360-degree view and realistic sensory feedback.
2. Interaction:
Allows users to interact with the virtual environment in real-time.
3. Simulation:
Recreates realistic scenarios or entirely imaginative worlds.
Components of VR:
Ø Hardware:
VR headsets (e.g., Oculus, HTC Vive), gloves, sensors, and controllers.
Ø Software:
Applications and simulations powered by VR engines like Unity or Unreal Engine.
Applications of VR:
1)
Gaming: Immersive gaming experiences.
2)
Education and Training: Simulating
real-world scenarios for learning, like flight simulators.
3)
Healthcare: Therapy, rehabilitation, and
surgical training.
4)
Entertainment: Virtual tours, movies, and
concerts.
5)
Real Estate: Virtual property walkthroughs.
7.5 Concept of e-com, e-medicine, e-gov
Concept of E-Commerce (Electronic Commerce):
E-Commerce refers to the buying and selling of goods and services over
the internet. It includes online marketplaces, retail platforms, and
business-to-business (B2B) or business-to-consumer (B2C) transactions.
Ø Examples: Amazon,
eBay, Alibaba.
Ø Key Features:
Digital payments, product browsing, and customer reviews.
Advantages
of E-Commerce:
- Convenience:
Shop anytime and anywhere with 24/7 accessibility.
- Wide Reach:
Access to a global customer base.
- Lower Costs:
Reduced expenses on physical stores and operations.
- Personalized Shopping: Customized recommendations enhance user experience.
Disadvantages
of E-Commerce:
- Security Concerns:
Risks of data breaches and online fraud.
- Shipping Delays:
Delivery times may not meet expectations.
- Lack of Physical Interaction: Customers cannot inspect products before purchase.
- Dependence on Technology: Requires reliable internet and systems.
Concept of E-Medicine (Electronic Medicine):
E-Medicine involves the use of digital technologies to deliver
healthcare services remotely. It includes telemedicine, online consultations,
and digital health records.
Ø Examples: Telehealth
apps like Practo, Teladoc Health.
Ø Key Features:
Virtual doctor-patient interactions, electronic prescriptions, and remote
monitoring.
Concept of E-Government (Electronic Government):
E-Government refers to the use of technology, especially the internet, to
provide government services, enhance public administration, and engage with
citizens.
Ø Examples: Online tax
filing, digital voter registration, and e-governance portals.
Ø Key Features:
Transparency, accessibility, and efficiency in governance.
Advantages of E-Government (E-Gov):
- Improved Accessibility: Citizens can access services anytime, from anywhere.
- Efficiency:
Streamlined processes reduce bureaucracy and delays.
- Transparency:
Easier access to government data promotes openness.
Disadvantages of E-Government
(E-Gov):
- Digital Divide:
Limited access for those without internet or digital skills.
- Security Risks:
Vulnerability to data breaches and cyber-attacks.
- Privacy Concerns:
Risks related to the collection and storage of sensitive personal data.
Challenges
of Implementing E-Governance in Developing Countries:
- Lack of Infrastructure: Limited access to reliable internet and technology in
rural areas.
- Low Digital Literacy:
Citizens and government employees may lack the skills to use digital
platforms.
- High Costs:
Initial investment in technology and maintenance is often unaffordable.
- Cybersecurity Risks:
Vulnerability to cyber-attacks and concerns over data privacy.
- Resistance to Change:
Resistance from citizens and officials accustomed to traditional systems.
- Digital Divide:
Unequal access to e-Government services between urban and rural areas.
7.6 Concept
of Mobile Computing
Mobile Computing refers to the ability to use
computing devices (such as smartphones, tablets, and laptops) to access,
process, and share data while on the move. It enables users to perform tasks,
access information, and communicate wirelessly, without being tied to a fixed
location.
Key Components of
Mobile Computing:
1. Mobile
Hardware: Devices like smartphones, laptops, and tablets.
2. Wireless
Networks: Cellular networks (3G, 4G, 5G), Wi-Fi, Bluetooth, etc., enable
connectivity.
3. Mobile
Software: Operating systems (iOS, Android) and applications designed for
mobile devices.
4. Cloud
Computing: Storing and accessing data and services over the internet,
enabling mobility.
Applications of Mobile
Computing:
1.
Communication: Instant messaging, video
calls, and social media.
2.
Navigation: GPS-based applications like
Google Maps.
3.
E-commerce: Online shopping and banking
apps.
4.
Work Productivity: Email, document
editing, and collaboration tools on mobile devices.
7.7 Concept of IoT
(Internet of Things):
The Internet of Things (IoT) refers to the network of physical devices, vehicles, appliances, and other physical objects that are embedded with sensors, software, and network connectivity, allowing them to collect and share data. These devices, often referred to as "smart objects," can range from simple everyday items like smart thermostats to complex industrial machinery.
In simpler terms, it's about connecting everyday objects to the internet, allowing them to collect and share data.
Key Features of IoT are as follows:
a) Connectivity: Devices are connected to the internet or other networks.
b) Sensors: Devices collect data from their environment.
c) Data Exchange: Devices share data with each other and with central systems.
d) Automation: Often these systems are used to automate processes.
Applications of IoT are as follows:
a) Smart Homes (e.g. smart thermostats, security cameras)
b) Healthcare (e.g. wearable health monitors)
c) Industrial IoT (IIoT) (e.g. predictive maintenance in factories)
d) Agriculture (e.g. smart irrigation systems)
e) Smart Cities (e.g. traffic management, waste monitoring)
Out of Syllabus but important according to old syllabus:
Social media:
Social media refers to interactive computer-mediated technologies that facilitate the creation and sharing of information, ideas, interests, and other forms of expression via virtual communities and networks.
Positive Impacts of Social Media:
- Enhanced Communication: Connects people across distances, fostering relationships and facilitating communication.
- Information Dissemination: Rapidly spreads news, information, and ideas, raising awareness about important issues.
- Community Building: Creates online communities around shared interests, providing support and a sense of belonging.
- Business Growth: Enables businesses to reach wider audiences, build brand awareness, and connect with customers.
- Social and Political Activism: Facilitates social movements and political mobilization.
- Creative Expression: Provides a platform for individuals to share their creativity and connect with others who share similar interests.
Negative Impacts of Social Media:
- Mental Health Concerns: Can contribute to anxiety, depression, low self-esteem, and feelings of inadequacy due to social comparison and cyberbullying.
- Misinformation and Echo Chambers: Spreads misinformation and reinforces existing biases, limiting exposure to diverse perspectives.
- Privacy Concerns: Raises concerns about data privacy and the potential for misuse of personal information.
- Addiction: Can be addictive, leading to excessive use and neglecting real-life interactions and responsibilities.
- Cyberbullying and Harassment: Facilitates cyberbullying, harassment, and online abuse.
- Social Comparison: Can lead to unrealistic expectations and a distorted perception of reality.
E-Learning:
E-Learning refers to the use of electronic media, such as the internet, computers, and digital platforms, to deliver educational content and facilitate learning. It enables students to access courses, training, and resources remotely, without the need for traditional classroom settings.
Types of E-Learning:
1. Synchronous:
Real-time classes with instructors and students interacting (e.g., live
webinars).
2. Asynchronous:
Pre-recorded lessons and materials that learners can access at any time (e.g.,
MOOCs, video tutorials).
3. Blended Learning: Combines online learning with traditional face-to-face education.
Advantages of E-Learning:
a) Flexibility to learn anytime, anywhere. Example: A working professional can take online courses whenever it fits her schedule, whether day or night.
b) Cost-effective, as it reduces the need for physical infrastructure. Example: A company saves money by offering online employee training instead of organizing physical classes with travel and room costs.
c) Access to a wide variety of resources and expert instructors. Example: A person can take an online graphic design course with top instructors from Skillshare, using video tutorials and project files.
Challenges of
E-Learning:
·
Limited personal interaction and networking
opportunities.
·
Technical issues and the digital divide (lack of
access to technology).
·
Self-discipline required to stay motivated and
complete courses.