5. Object- Oriented Programming(OOP) [Most Important Questions and Solutions]
IMPORTANT OLD QUESTION OF Object- Oriented Programming
2081 GIE Set A Q. No. 12 Define the term "Class".
Explain the concept of encapsulation. How does it help in achieving data hiding
in object-oriented programming? [5]
Ans:
A class is a blueprint or template for creating objects. It
defines a set of properties (attributes) and methods (functions) that the
objects created from the class will have.
Encapsulation is a fundamental concept in Object-Oriented
Programming (OOP) that involves wrapping(bundling) data (attributes) and
methods (functions) into a single unit (class).
Encapsulation plays a crucial role in data hiding by restricting
direct access to the internal details of an object. In Object-Oriented
Programming (OOP), encapsulation allows a class to control how its data is
accessed and modified by:
- Making
Data Private: Class attributes (variables) can be declared as private so
they cannot be accessed directly from outside the class.
- Providing
Controlled Access: Instead of allowing direct access to data,
encapsulation provides getter and setter methods.
- Hiding
Internal Implementation Details: The internal workings of a class are
hidden from external code, meaning users interact with the class through a
controlled interface.
2081 GIE Set B Q. No. 12 How are programmers benefited from
inheritance and polymorphism features of OOPs?
2068 Q. No. 6, 2062 Q. No. 8 Why are
polymorphism and inheritance important concepts of OOP? Explain. [7]
Ans:
Inheritance and polymorphism are two fundamental features of
Object-Oriented Programming (OOP) that provide significant benefits to
programmers. Here's how they help:
1. Inheritance (Code Reusability & Hierarchy):
Inheritance allows programmers to create new classes based on
existing ones, reducing redundancy and improving maintainability. This provides
several advantages(importances):
a)
Code Reusability: Common functionalities are
defined in a base class and reused in derived classes.
b)
Faster Development: New classes can inherit
existing logic instead of writing from scratch.
c)
Scalability: Easy to extend existing code with
additional features.
d)
Better Organization: Establishes a clear
relationship between general and specific classes.
2. Polymorphism (Flexibility & Dynamic Behaviour):
Polymorphism enables objects to take multiple forms, allowing
programmers to write more flexible and scalable code. This provides several
advantages(importances):
a)
Method Overriding: Subclasses can modify
inherited methods for specific behaviour.
b)
Method Overloading: Allows multiple functions
with the same name but different parameters, improving readability.
c)
Dynamic Binding (Runtime Polymorphism)
d)
Simplifies Code Maintenance: Reduces
complexity by allowing generic function calls.
2081 Q. No. 12 Write a short note on class and
object in OOPs with a real-world example. [2.5 + 2.5]
2080 GIE Set B Q. No. 12 Describe the object and class in OOPs
with an example. [2.5+2.5]
2073 Set D Q. No. 11 Explain class and object. [2.5 + 2.5]
2076 GIE Set A Q. No. 1a, 2075 Set A Q. No. 1b Define
the terms class and objects. [2.5+2.5]
Ans:
A class is
a blueprint or template for creating objects. It defines a set of properties
(attributes) and methods (functions) that the objects created from the class
will have. The class acts as a prototype from which individual objects are
created, encapsulating data for the object and methods to manipulate that data.
A
real-world example:
A class is
like a blueprint for a car, defining its general attributes (make, model,
color) and functions (start, accelerate, brake).
Object:
An object
is an instance of a class. It is a specific realization of a class with actual
values for the properties defined by the class. Objects can interact with one
another through methods, making them the building blocks of an application. The
object represents a real-world entity that combines both attributes(data) and behaviours
(methods/functions).
A
real-world example:
An object
is a specific car built from that blueprint, such as a blue 2024 Tesla with a
hybrid engine and sunroof, having actual values for its properties while
sharing the general design and functions of the class.
2080 GIE Set A Q. No. 12 Describe the inheritance concept with
an example. [5]
2075 Set B Q. No. 15, 2066 Q. No. 12a Write
short note on Inheritance [5]
2079 GIE Set B Q. No. 12 What is inheritance? Explain with an
example. [5]
Ans:
In Object-Oriented Programming (OOP), inheritance is a
fundamental concept that allows a class (called a subclass or derived class) to
inherit properties and behaviours (methods and attributes) from another class
(called a superclass or base class).
For example:
Superclass = Animal (base class)
Subclass = Mammal, Bird, Fish (derived classes)
Inheritance = Mammals, Birds, and Fish inherit common features
(like eat()) from the Animal class, but they also add their own specific
features (like nurse() for Mammals, fly() for Birds, swim() for Fish).
Advantages of Inheritance:
a) Code Reusability: Common functionalities are defined in a
base class and reused in derived classes.
b) Faster Development: New classes can inherit existing logic
instead of writing from scratch.
c) Scalability: Easy to extend existing code with additional
features.
d) Better Organization: Establishes a clear relationship
between general and specific classes.
Different types of inheritance in Object-Oriented Programming
(OOP) are as follows:
1) Single Inheritance:
A subclass inherits from one superclass.
2) Multiple Inheritance:
A subclass inherits from more than one superclass.
3) Multilevel Inheritance:
A subclass inherits from another subclass, forming a chain.
4) Hierarchical Inheritance:
Multiple subclasses inherit from a single superclass.
2070 Set D Q. No. 11, 2075 GIE Q. No. 1b Explain
polymorphism and inheritance with examples. [2.5 + 2.5]
2071 Supp Q. No. 14, 2067 Q. No. 9, 2063 Q. No. 8, 2061 Q. No. 11 Explain
the terms polymorphism and inheritance.
2058 Q. No. 5 Polymorphism and Inheritance are
important concepts of OOP. What do you understand by these two terms?
Ans:
Polymorphism refers the ability of an object to take on different
forms depending upon situations. The same method(function) can behave
differently on different classes. Different types of Polymorphism in OOP are as
follows:
1) Compile-time Polymorphism (Static Polymorphism)
2) Runtime Polymorphism (Dynamic Polymorphism)
A real-world example:
Consider a universal remote control that can be used to operate
different devices. The “start” button might start the engine in a car, turn on
the TV, or begin playback on a DVD player. The same button (method) works in
different ways depending on the device (object).
In Object-Oriented Programming (OOP), inheritance is a
fundamental concept that allows a class (called a subclass or derived class) to
inherit properties and behaviours (methods and attributes) from another class
(called a superclass or base class).
A real-world example:
Superclass = Animal (base class)
Subclass = Mammal, Bird, Fish (derived classes)
Inheritance = Mammals, Birds, and Fish inherit common features
(like eat()) from the Animal class, but they also add their own specific
features (like nurse() for Mammals, fly() for Birds, swim() for Fish).
2080 Q. No. 12 How is event-driven program (or OOP)
differing from procedural-oriented programming? Explain. [5]
2078 Set A Q. No. 12 Compare the OOPs and procedural
programming language. [5]
2075 GIE Q. No. 11 Distinguish between OOP and
procedural language. [5]
2068 Cancelled Q. No. 5, 2057 Q. No. 8 What is
object-oriented programming? How is it different from the procedural-oriented
programming? [3+4]
Ans:
Basis
of differences (Comparison) |
OOP (Object-Oriented Programming)/
event-driven |
Procedural Programming (Structural Programming) |
1.
Paradigm |
Focuses
on objects and classes. |
Focuses
on functions and procedures. |
2.
Structure |
Organized
around objects that encapsulate data and behaviour. |
Organized
around a sequence of tasks or steps. |
3. Data
Handling |
Emphasizes
data encapsulation and security. |
Data is
often exposed and shared globally. |
4. Code
Reusability |
Achieved
through inheritance and polymorphism. |
Reusability
is limited to function calls. |
5.
Modularity |
Programs
are divided into objects and classes. |
Programs
are divided into functions. |
6.
Scalability |
Better
suited for large and complex systems. |
Less
suitable for complex, large systems. |
7.
Development Approach |
Follows
a bottom-up approach, building reusable objects first. |
Follows
a top-down approach, breaking the task into smaller procedures. |
8.
Examples of Usage |
Used for
GUI, simulations, and real-world modelling. |
Used for
smaller, process-driven tasks. |
9.
Examples of Languages |
Java,
C++, Python , C#. |
C,
Pascal, Fortran, Basic. |
10. Polymorphism
and Inheritance |
Supports
both for flexibility and code reuse. |
Not
supported natively. |
11.
Debugging |
Easier to
debug and maintain due to modularity. |
Harder to
debug in large systems. |
2079 GIE Set A Q. No. 12 Write the advantages of OOPs. [5]
2075 Set A Q. No. 11 What are the importance of OOP? [5]
2071 Set C Q. No. 12, 2070 Supp Q. No. 12 What is
OOP? List the advantages of OOP. [1+4+5]
2058 Q. No. 6 Compared to procedure-oriented
programming, what advantage does event-driven programming offer? [5]
2078 Set C Q. No. 3b, 2075 Set B Q. No. 2a Write the
importance of OOPs. [5]
Ans:
Object-Oriented Programming (OOP) is a programming paradigm based
on the concept of objects, which contain both data (attributes) and methods
(functions). OOP promotes modularity, reusability, and scalability by
organizing code into classes and objects.
Some advantages (Importances) of OOP (Object-Oriented Programming)
are as follows:
1. Code
Reusability: OOP allows the reuse of existing code through inheritance,
reducing redundancy and improving efficiency.
2. Modularity
& Maintainability: Code is organized into classes and objects, making it
easier to modify, debug, and maintain.
3. Encapsulation
& Data Security: Encapsulation protects data by restricting direct access
and allowing controlled modifications through methods.
4. Flexibility
with Polymorphism: Polymorphism enables the same function to work differently
based on the object, increasing flexibility and reducing code duplication.
5. Scalability
& Real-World Modelling: OOP supports complex applications by simulating
real-world entities, making it ideal for large-scale software development.
6. Abstraction:
OOP helps hide complex implementation details and exposes only essential
features, making it easier to understand and use objects.
2073 Supp Q. No. 10 What is OOP? Write the application of
OOP. [5]
Ans:
Object-Oriented Programming (OOP) is a
programming paradigm based on the concept of objects, which contain both data
(attributes) and methods (functions). OOP promotes modularity, reusability,
and scalability by organizing code into classes and objects. For example:
Designing a car, where each part (like the engine, wheels, and seats) is an
object with its own properties and functions, all working together to form the
complete vehicle.
Object-Oriented Programming (OOP) is widely used across many
domains and applications due to its advantages like modularity, reusability,
and ease of maintenance. Some common applications of OOP are as follows:
1. Graphical User Interface (GUI) Applications
Examples: Java Swing, C# Windows Forms.
2. Video Games
Examples: Unity (C#), Unreal Engine (C++).
3. Web Development
Backend Examples: Laravel (PHP).
Frontend Examples: React (JavaScript).
4. Enterprise Applications
Examples: ERP (Enterprise Resource Planning), CRM (Customer
Relationship Management) systems.
5. Simulation Systems
Examples: Traffic simulation, flight simulation software.
6. Artificial Intelligence & Machine Learning
Examples: TensorFlow, scikit-learn (Python).
7. Embedded Systems
Examples: Robotics software, IoT applications.
8. Cloud Computing
Examples: AWS, Microsoft Azure.
9. Mobile Applications
Examples: Android (Java/Kotlin), iOS (Swift/Objective-C).
2072 Set Q. No. 12 What is OOP? List the
characteristics. [1+4]
2066 Supp Q. No. 11 Explain the characteristics of
object-oriented programming. [7]
Ans:
Object-Oriented Programming (OOP) is a programming paradigm based
on the concept of objects, which contain both data (attributes) and methods
(functions).
Some characteristics(features) of OOP are as follows:
1) Class:
A class is a blueprint or template for creating objects. It
defines a set of properties (attributes) and methods (functions) that the
objects created from the class will have.
2) Object:
An object is an instance of a class. It is a specific realization
of a class with actual values for the properties defined by the class. Objects
can interact with one another through methods, making them the building blocks
of an application.
3) Polymorphism:
Polymorphism refers the ability of an object to take on different
forms depending upon situations. The same method(function) can behave
differently on different classes.
4) Inheritance: In Object-Oriented Programming
(OOP), inheritance is a fundamental concept that allows a class
(called a subclass or derived class) to inherit properties and behaviours
(methods and attributes) from another class (called a superclass or base class).
5) Encapsulation:
Encapsulation is a fundamental concept in Object-Oriented
Programming (OOP) that involves wrapping(bundling) data (attributes) and
methods (functions) into a single unit (class) and hides the internal details
from the outside world.
6) Abstraction:
Abstraction involves hiding the complex implementation details and
showing only the essential features of the object.
2069 Q. No. 14 Write the advantages and
disadvantages of OOP. [5]
Ans: See 2079 GIE Set A Q. No. 12 for
advantages
Some disadvantages of OOP are as follows:
1. OOP can be harder to learn and understand, especially for
beginners, due to its advanced concepts.
2. Programs written in OOP can be slower and use more memory
compared to procedural programming.
3. OOP often results in larger codebases because of the multiple
classes and objects.
4. Designing OOP-based applications can take more time due to the
need for careful planning and structuring.
5. For simple or small programs, OOP might be overkill, making
procedural programming a more practical choice.
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home